![]() ![]() ![]() V-Ray GPU also now caches bitmaps between frames, speeding up rendering of animations and image sequences by “up to 4x”. Updates to existing features include support for V-Ray Enmesh, V-Ray’s system for generating repeating surface geometry, in V-Ray GPU, the software’s GPU/CPU render engine. Speed boosts and support for V-Ray Enmesh in V-Ray GPU New features include new options to organize scatter objects into hierarchies, to control distribution according to terrain height, and to rotate scatter objects towards a selected object. The release also updates V-Ray’s scattering tools, with Chaos Scatter – the new scattering tool introduced in V-Ray 6 for 3ds Max – now updated to Chaos Scatter 4. ![]() vrscene files from V-Ray itself is “up to 20x” faster, with “far smaller” file sizes for scenes with “immense” scattering data. The feature is currently still in beta, and supports “environments, materials and nearly all Enscape assets”: in the initial release, lights are only partially supported.Įxporting. Import geometry, cameras and (most) lights from EnscapeĪrchitectural visualization professionals get a bridge to V-Ray’s sibling application Enscape: something already available in the SketchUp edition of the renderer. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |